FRIDAY, 18 SEPTEMBER 2026

Why your kid won’t put down their smartphone

Every time a parent and child try to turn off a game or put a device down, they’re not fighting each other “ they’re fighting the invisible army of behavioural design specialists who make technology experiences so hard to tear yourself away from

Why your kid won’t put down their smartphone

Nearly three-quarters of parents are concerned that their kids’ use of mobile devices may be harmful to them or to family relationships “ and that was from research done before the pandemic.

But it’s not parents’ “ or the kids’ “ fault. Every time a parent and child try to turn off a game or put a device down, they’re not fighting each other “ they’re fighting the invisible army of behavioural design specialists who make technology experiences so hard to tear yourself away from.

The people who create apps and games use insights from, and experts in, an area of psychology research called “persuasive design,” whose scholars seek to understand how to create something that is next to impossible to put down.

But it’s important to be careful when seeking to hook kids on something, as psychologist Richard Freed and I explain in our analysis of the ethical issues involved in persuasive design for children and adolescents.


A quick primer

Simply put, persuasive design combines behavioural psychology with technology to alter human behaviour. It is the answer to the perennial question, “Why are kids so glued to devices?”

The most basic summary is that there are three key mechanisms that together can change a person’s behaviour: create high motivation, demand little effort and frequently cue users to engage.

Knowledge of these principles can have productive and useful purposes, like encouraging people to walk more or eat more fruits and vegetables. However, one common use of persuasive design is to increase the amount of time a person spends using a particular app or game. That boosts the number of ads the person will see and the possibility the person might buy something in the game, which both increase the revenue to the app designer.

Adults are influenced by persuasive design, too. It’s why they binge-watch streaming shows, endlessly scroll social media and habitually play video games.

But since children’s brains are so malleable, kids are uniquely susceptible to persuasive design strategies. Many parents have observed kids’ exceptional excitement at receiving stickers and tokens, whether physical or digital. This is because the ventral striatum, the brain’s pleasure centre, is more responsive to dopamine, the brain’s reward chemical, in children’s brains than in the brains of adults.

This excitement leads them to want to repeat the behaviour to experience the neurological rewards over and over.

In 2019 survey research on adolescent screen time, three types of heavy users emerged from the data, all of which are influenced by persuasive design: social media users, video gamers and video viewers.


How it works

Social media sites like Instagram, Facebook, TikTok and Snapchat are engineered to maximise the results of persuasive design. Using “like” buttons and heart emojis, those sites provide social signals, like acceptance and approval, which teens are highly motivated to seek. The act of scrolling through the sites requires very little effort. And the apps trigger regular reengagement through continual notifications and prompts.

Snapchat, for instance, urges users to send snaps at least every 24 hours to keep their Snapstreak alive. To avoid the stress of missing out on reactions or updates from their friends, kids check social media increasingly frequently.

In video games, Fortnite lets players know how close they are to beating an opponent. This triggers the “near miss” phenomenon, encouraging people to keep playing because they were so close, they might win next time. This is just one of the ways persuasive design has been adapted from gambling systems for adults into digital video games aimed at kids.


Ethical concerns

As a scholar of psychology, I am concerned that psychologists are helping technology designers use the principles of psychology to manipulate children and adolescents into increasing their use of a particular app, game or website.

At the same time, other psychologists are researching the harms of these activities, including anxiety, depression, attention issues and obesity.

Still other psychologists have opened treatment centres to treat internet gaming disorder and other mental health issues associated with excessive and problematic use, like anxiety and depression.

In my view, the principles of one field should not both create and provide treatment for a problem. The American Psychological Association, the largest professional association for psychologists in America, has an ethics code requiring psychologists to do no harm, object to work that does not benefit people’s well-being and take special care when dealing with young people because they are not yet fully mature.

As such, I believe psychologists have an obligation to protect children from the influences of persuasive technology. Researchers who help social media sites and games may think they are just trying to help the companies make the most dynamic and engaging products possible. But the reality is they are turning a blind eye to the many psychological harms that research has shown these products cause.

SHARE ON

Bark of Neem tree may help treat, reduce coronavirus spread: Study

A new study showed that components of Neem bark may target a wide range of viral proteins, suggesting its potential as an antiviral agent against emerging variants of coronaviruses

The Goan Network
Published Mar 3, 2022, 11:16 PM IST
SHARE ON
Bark of Neem tree may help treat, reduce coronavirus spread: Study

We may have often heard the elders in our family boast about the properties of Neem and its use in treating many physical ailments and diseases. But what about the infamous coronavirus? Does our trusty old Neem tree have any chances of protecting against it? A recent study has suggested that this may be actually possible!According to a new study led by scientists at the University of Colorado Anschutz Medical Campus and the Indian Institute of Science Education and Research…

READ MORE
Home HOME News GOA NEWS Global GLOBAL GOENKAR Search SEARCH